Okay, I went back for a second try and checked the previous lightwave .DAE files again, including this one here and all passed........ the problem from previous attempt was that the cylinders were so tiny but once scaled they all imported successfully.
However, AC3D still doesn't import the .DAE...same error as posted in previous threads........
Quote:
<bmImportCmd> log start, file"C:\Blue Mars Tools\Developer\Game\Objects\MyData\ac3dcrate\ac3d crate.log"
bmImportCmd v3.6.0 : 19 June 2009
Command line:
bmImportCmd.exe -log -autoProxy -useFauxMap -fauxMapFilePath textures/ar/Common/ar_solid_255_255_255_diffuse.dds -mtl -texturePath objects/mydata/ac3dcrate/ C:\Blue Mars Tools\Developer\Game\Objects\MyData\ac3dcrate\ac3d crate.dae C:\Blue Mars Tools\Developer\Game\Objects\MyData\ac3dcrate\ac3d crate.cgf
Progress:
--> Executing name fix pass.
--> Executing triangulator.
--> Executing check pass.
ERROR : checkPassFn() : No valid mesh geometry found, ..\ColladaCry\check.cpp
ERROR : processSceneGraph() : Process function failed, ..\ColladaCry\process.cpp
ERROR : main() : Data check failed, .\main.cpp
--> Aborting.
<bmImportCmd> log ends
|
Quote:
Originally Posted by Dennis
Hi Gus - try this one - it has texture coordinates.
Hi Lisa - it still writes out a polylist, even with a fully triangulated geometry.
|