Quote:
Originally Posted by lisa
Don't sweat it. You might not be able to push as many polys as the "pros", but even the pros use A LOT of tricks to do what they do... they don't push as many polys as you'd think, because they have to keep the render times in check.
Some common tricks: Surface shading often makes a bigger difference than poly-count allow. Try playing with crease angle, and you'll see. Another trick along those lines is normal mapping. This is especially useful for high-detail surfaces, for things like pores or wrinkles on a character's skin, although games use it even for larger details.
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Any links to info on these particular subjects? Game makers are masters of these tricks. They must be, because they put out some unbelievable visuals that still perform in real-time. I'd like to learn as much as possible on this.