The next release has many changes and additions. It's being alpha tested at the moment but promising a release date is dangerous. All I can say is that it will hopefully be next month.
Here is some of the new stuff:
- optimisations for high-polygon models (selection and switching between select-modes are now super fast). Many functions have been optimised.
realtime mirroring
object mirroring
realtime moving/resizing/rotating
printing (under Windows)
combine surfaces function (to make larger polygons from adjacent surfaces)
A 2D/3D true-type font text tool.
improved undo and new redo of operations.
Many file format exporters are improved.
Controlable render dialog.
Polygon surface area calculation.
Object library.
Lots more.
Note that the next release will probably not be called AC3D 3.7 due to the large amount of stuff that's now been added.
Flipping vertices doesn't always require normals to also be reversed so I'm reluctant to make this happen. It's dependant on what you are making and the new object mirror functions are designed to do the hard work for you with this. It's easy to do the flip then select Surface->flip-normals.
Yes - AC3D is already used by a lot of games makers but please do spread the word...
Andy