Re: Importing into SecondLife
I think the problem is with controlling the vertexes so the uploaded sculptie resembles the AC3D model. The way the exporter selects what points to make vertexes in the final sculptie doesn't take into account the details on the object, it's just a grid. It's possible to get things to work a bit better by messing around with the UV mapping, but it's pretty tough to make it work well.
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