My brother and I have been unable to understand why an AC3D object exported to X-Plane seems to always change to triangles when viewed in Planemaker?
In AC3D, the objects are fine and appear as normal quads, but are somehow converted to triangles in the export process to X-Plane?
We have adjusted the setting in AC3D to under Advanced to UNTICK "Triangulate quads" We must be missing something else somewhere? Ideas please?
Thanks