One alternative is to use the polyline tool in its place. If you double-click the tool, it will turn green and remain enabled as you complete each shape. You'll need to merge and optimize vertices when you are done. Be sure to enable "near snap" when you use the polyline tool; if you forget, you can use "snap together by distance" to snap the vertices together before you optimize.
Once you have the first set of loops, use "create ordered surface" to build up the remaining surfaces connecting the eyes and the lips.
http://www.independentdeveloper.com/files/joaneye.wmv