Quote:
Originally Posted by Toronto
IAlso, the .3ds file format has a nasty way of screwing up the smoothing on your mesh as normal information gets lost.
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You have to take care of your UVs mapping when you intend to export your model to 3ds, because it doesn't support discontinuous UVs (ie it breaks your model's geometry where UVs are not continuous (that's why you usually have more vertices in a 3ds file)).