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Old 19th August 2006, 04:32 AM   #4
Dennis
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Join Date: Jul 2003
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Default Re: Surface texturing

Hi Reino,

I'm assuming the problem is with the "steeple"?

The angle of the screenshot isn't ideal --- it seems like from the angle it is at now, it would probably appear black-ish regardless of what it looked like from the side, based on how the headlight would hit it.

Can we get a more side-view of the problem (so we can see the problem polygons head-on)? Also, posting a wireframe + solid render would probably help too, so we can see how the polygons are arranged.

Dennis
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