I found this Milkshape exporter mentioned in
http://www.inivis.com/forum/showthre...ilkshape+ascii
and thought it could be used to place joints into a model for simple animations. I would prefer doing that in AC3D as I find it horrible in Milkshape to create joints.
The screenshot for this plugin show a deep hierarchy of groups and objects but how are the joints specified? I have one object for everything - should that be split?