Re: XYZ data into AC3D
Post a pic later, need a better viewpoint. The data was extraced from GIS source, we use for the game engine terrain, but texture from google earth.
Next is to build the town on it and then discard the terrain before putting in game.
A lot of work, but this is an experiment to see how usefull this approach could be in building a real town in detail.
I was also looking at grebble to see if this could help with random town building, and early results are not as good as I'd like.
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