Re: More advanced function to export 3D models as sprite ima
You are right Andy!
QuickTime was using 2D images to recreate 3D models. This is what I meant by "sprites" in my post. I do not have QuickTime however, therefore I do not have sample files. I used quicktime to view a pseudo 3D model more than 5 years ago. Today its called QuikTime-VR and its file format is *.mov.
GameMaker cannot read them. It can however read a large amount of images format and its impressive; but no *.mov format. For example its easy to load all thirty something AC3D *.png sprite images in one shot in the sprite interface of GM. (from there we can modify various aspect of the sprites as a group or individually).
I will look for a file sample of QuickTimeVR this weekend.
Thanks very much,
Steven
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