Re: Second Life plugin now available
Try exporting a face at a time. The "scultpy extrude" isn't as full-featured as the regular extrude, so it doesn't handle multiple faces very well, but it preserves the UV space which the regular extrude doesn't. If you extrude one face at a time, you should have better results.
If you have something really complicated that you want to extrude, and the sculpty extrude still isn't cutting it, it's okay to use the regular extrude but you'll need to re-texture the area when you're done. Just texture all surfaces of the extruded area, and then fit them back into the original map and snap the UVs together to get rid of any holes.
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