Quote:
Originally Posted by raynold
As you see, is my in AC3D mirrored object hollow inworld.
Is there a hint, how to correct it?
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From the Surfaces menu:
- flip normal (perhaps)
- change vertex order (perhaps)
In the TCE:
- flip horizontal
Winding order of the triangles is what causes it. I'm not sure a good way to detect the "preferred" winding order, as there are times when it's desirable to have the prim "inside out" (i.e. to do the "toon shading" trick).