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Old 5th March 2009, 05:11 PM   #12
Ham
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Join Date: May 2006
Location: international
Posts: 96
Default Re: iGame3D's uDeadGame

On the 'town' type levels you want to take out as many street walkers as possible in the open.
In the buildings its a bit of a death trap so you want to be able to sacrifice one zombie or two.

Then send in the horde once you know the explosions are done!
You can free roam the levels and scope out the enemy.
Just tell the zombies to sit tight while you do that.
If you hear gun fire while on the hunt, hit R to rush, if there
is someone close enough...they are done for.
Then tell the zombies to sit tight again.

And yes its very much "watch the zombies", this is for zombie fans
who don't have a Romero budget! Unreal how well my high ideals for this
have come true in this game!

Rushing sends your zombies on a hunt, which can work wonders,
or lead them to their doom, learning when and where to pull that
off is part of the learning experience.

Hopefully I can get the camera free of the zombie time later,
so you can stay in slow-mo while zipping around to see ALL
the action that happens in the Rush.

Ideally I could record it all and there would be a sit back
and watch the 90 minute zombie movie mode. :-)
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