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Old 8th March 2009, 03:37 PM   #20
Ham
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Join Date: May 2006
Location: international
Posts: 96
Default Re: iGame3D's uDeadGame

Oh thats totally my fault, movement is in UDG_Game.lua
All the other non movement stuff is in UDG_Keyboard.lua
What a maze of files!

Zipped UDG_Functions
Unzip and throw into Data/Scripts, replacing the original.

Sorry for that goof up.
Hope you have a good time. :-)

Once I've had my coffee and degreasing I'll find that
link to the iGame3D AC3D WTF Import/Export plugin in case anyone feels like modding.

The entire iGame3D project is packaged in the game (except excess models etc).
A change of script turns the game into an editor (a buggy one).
Maybe you'll pick up the old dev torch!

[edit: plugin link added]

Last edited by Ham; 8th March 2009 at 04:41 PM.
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