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Old 17th July 2007, 11:02 PM   #4
lisa
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Join Date: Mar 2005
Location: Phoenix, AZ
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Default Re: GTA San Andreas mods?

Indeed. Most games have proprietary file formats of some sort or another. Usually the trick isn't building the data, it's figuring out how to shoehorn it into the engine.

I haven't done anything for GTA, so I don't know, but for a lot of other games you can find command-line converters that will take various file formats--commonly OBJ, 3DS or .X, all of which AC3D supports--and convert it to game format. Many smaller games and XNA games will load .X files natively.

Blender makes me insane, but I also do as Dennis suggests, and use it for file conversion sometimes.

I know this isn't an option for everyone, but if you have some programming skills, writing plug-ins for AC3D is pretty easy and virtually all the data is exposed. Many file formats are publically documented, so writing an exporter is another good alternative.
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