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Old 2nd April 2004, 12:23 AM   #3
Andy
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Default Re: Triangulation algorithm

Since a triangle is always planar, it's difficult (impossible?) for AC3D to predict how you want to split a quad into triangles.

Triangulate , select both triangles and use Surface->flip-triangle-edge.

OR

Split your quad by selecting the two corner vertices and use Vertex->slice surface.

Andy
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