Hi Razer,
thanks for your kind offer; fact is, I'm way beyond your modeling skill, and I still have to get the grasp out of AC3D first; then I may approach your tutorials - first crawl, then run !!! ;-)
At the moment, I'm modeling cars, just for fun and learning. What puzzles me is, for example, how to produce smooth curved lines for the chassis. I know there's the Surface Subdivision, but that's not really what I mean.
Right now I design the car profile with a line, transform it to a poly, and extrude it. It *seems* indeed a car, but not really appealing, I tell you !
I thought that the Spline function could help, but unfortunately it does not work on a set of vertex which already belong to a shape. It works only on a just created line.
Oh well... back to try and learn.
BTW, you've got very nice planes there ! The third screenshot is my favorite.
Regards,
Sergio.
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