Re: Help with complex fuselage shapes
It's not necessarily so hard to work with the "subshapes" as you call them.
Just start with the basics, isolate them with rectangular areas, perhaps indent a tiny bit and extrude the "inside" of the area in. You can make the shape a bit more detailed by inserting vertices and moving them to create the shapes.
As I said, this is best demonstrated rather than written in a post. PM me if you'd like to share a screen for a demo.
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