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Old 3rd January 2005, 04:37 AM   #7
Andy
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I had a look at your model. The original problem is present at the bottom. If you have a close look, each red outlined triangle is actually a quad (four vertices) with crossing edges. If you select all the centre vertices and vertex->snap-together, then optimize-vertices, you'll make them into correct triangles.

If you don't still hace the original model, stiglr's instructions above will fix the top.

Andy
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