Re: How to lock vertices
Provided I could edit the entire scenery mesh tile in AC3D I would certainly have snapped the vertices together. However, it seems that the Meshremexe program doesn't expect vertices to be optimized--it simply puts an edited object part back into the original object and leaves a double set of vertices along the edges. Actually, anything that's been created with Sketchup / anything that assumes Sketchup as the 3D editor of choice seems to entail layer upon layer of unconnected, redundant vertices. It looks fine as long as the pertinent vertices occupy the exact same positions (identical coordinates) but it's not economical in terms of file size.
But then, this could very well be an AC3D to X-Plane conversion issue. I'll check with the author of the *.ac to *.obj export script.
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