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Old 13th September 2010, 03:51 PM   #1
Toronto
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Join Date: Jan 2008
Posts: 109
Default mapping question

re: mapping question

I'm trying to repair the mesh of a race track.
The track is a 2.5 miles long (circle) with surrounding terrain.
The mapping of the asphalt surface is messed up, so I'd like to fix it.
The road surface texture is simply a 512x512 pixel .bmp with a white stripe on the left and right side and a yellow line through the middle.

So how do you map this texture to an undulating track surface???
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