Re: Problem with sculpted prims in SL
hey, thank you for the reply.
I'd rather do option one, but not entirely sure what you mean. I don't know how to do option 2 really. You mean grabbing all the verticles at top and bottom, raising them up or away from the rest of the mesh then scaling them together as far as it goes? Can they be raised back down then?
Pictures maybe would help, I'm a quick learner. I don't know where to get that script or how to use it really.
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