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Old 21st August 2009, 09:50 PM   #2
lisa
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Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
Default Re: Box Importer for Sculpts

1) Make sure you have a version of the box script in SL that creates modifiable boxes.

2) Build all your sculpts in AC3D, one sculpt per object, arranged in the file exactly as you want them to be when they are re-assembled in SL. [EDIT: To be clear, you want one .ac file with all your sculpted prims in it, arranged correctly.]

3) Make sure you name all your objects in AC3D, and that each object has a unique name. (Important! If you forget to do this, the exporter will overwrite the duplicate-named parts.)

4) Export to box file format. The box exporter will use the bounding box of the shapes and export them correctly, even if they aren't actually boxes.

5) Export your sculpt maps in "normalized" mode. This will create a series of .tga files named with each part name. i.e. mysculpt_head.tga, mysculpt_foot.tga, etc.

6) Run the box maker script in SL to re-assemble the bounding boxes.

7) Import your sculpt maps into SL and apply them to the appropriate boxes.
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