UV Mapping
Hi,
I'm working on an unity project and try to set up a texture on a frame I made.
The problem is: if I select a part of my model I cannot see I've to remap it. If I remaped it, the size in the Texture Coordinate Editor is maximized.
Is there a way to get them all on the same size (after remap) without manual size adaptation?
Best regards,
Willi
|