Re: POLL - VOTE NOW
I'm sure I'll think of more later, but this is just off the top of my head.
Turn Edge - This is a critical function, especially for low poly modeling.
Divide Edge - Ditto.
Ability to use relative coordinates instead of absolute.
Ability to enter the coordinates/size of just one or two axes in the move/size box.
Ability to paste the coordinates of the current cursor position into the move boxes.
Backface culling - Auto hide vertices/edges/faces behind the current view (ex. if looking from the front view, hide things that overlap on the x/y axes but are so many Z units behind)
I don't think adding animation should be a priority until the modeling tools are improved.
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