View Single Post
Old 19th February 2011, 11:16 AM   #16
BumblebeeMan
Junior Member
Member
 
Join Date: Oct 2010
Location: BC
Posts: 16
Default Re: Scaling objects and object group

Quote:
Originally Posted by captainpeter View Post
Planemaker can simply attach obj files to its plane model (via the misc. objects menu).
In addition it will also recognize 1 obj file via its file name. It is this special obj file that becomes the 'cockpit object' in the sim. The proper name would be '[acf_name]_cockpit.obj'. It has to be located in the aircraft root folder (next to the acf file).
Look at the 'example plane' in X-Plane's 'instructions' folder for reference.

The example cockpit screenshot I posted above combines this cockpit object with 3 additional co-located 'misc objects' to form 1 huge assembly. By using more than one object file I get around x-plane's limitation of 1 texture per obj file which wouldn't be enough in my particular case.

peter
I suspect that part of my problem now is that i am importing groups of objects.

Am I to take it that when I have a combination or group of objects to attach as an object in planemaker, i should first use boolean operation in AC3D and make it one object?

I still have to get a handle on defining and apply texturemaps. shoult that be done while the objects are single items?
BumblebeeMan is offline   Reply With Quote