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Old 30th October 2010, 01:42 PM   #2
DrJBN
Junior Member
Junior member
 
Join Date: Apr 2008
Posts: 8
Default Re: Changing object centers

I've downloaded the pivot plugin which makes it pretty easy to set the object center to the world origin. But, on export to .X I'm still getting the non-identity transform matrix as if the pivot point manipulator is still operating on a transform matrix rather than the vertices themselves.

So far the only way I can seem to get the origin of the vertices themselves to be the world origin is to move the pivot point, save the file, export to .obj, then import it back, then export to X. Surely there must be a simpler way?

Best,
Byron
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