This is actually a simple start, but it took a lot. It's the engine. I figure I can use bump mapping to give it some more detail later on.
I may be a geek. I so wanted proportion and accuracy, that I took the time to find the parabolic equation for the curvature of the engine head, plotting every 1/10th point along the x axis to find the y. I made a simple parabolic cone this way, modified the x parameters to make it look a but more appropriate (an ever increasing slope on the parabolic leading to an undefined vertical), then scaled z down by 60%. I intend to do similar for the nosecone of the fuselage. I'm tempted to ask for teh SDK to create some parabolic functionality.