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Old 23rd July 2015, 07:00 PM   #7
captainpeter
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Join Date: May 2004
Location: Vienna / Austria
Posts: 207
Default Re: how to spin thousands of polys

Hmmm,
I have 3d software that will combine those tri's into quad's.
Then you could use AC3D's fragment command to make sep. objects.

If you want send me the layer with those 1000 trees and I'll make them quad's.
Or you can try yourself with Blender 3D.
You can use DAE format to move the file between the two apps (or look for the .ac plugin for blender which may help)

cheers
peter

Quote:
Originally Posted by Toronto View Post
Thanks Peter ............... I finally figured it out.

1) each tree must be a separate object
2) each tree must be a four sided quad (not two triangles)
3) and you must be in the object selection mode (not surface selection mode) for the plugin to work

The problems I now have are that the original file has all the trees as one single object, and each tree is comprised of two triangles rather than a quad.

hmmmmm ......................

This still requires much work .........................
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