Thread: Proteus
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Old 6th April 2007, 01:30 PM   #5
little_penguin
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Join Date: Apr 2005
Location: Austria
Posts: 80
Default Re: Proteus

Quote:
In the end I had to make the ship to be made of tiiangles (for right geometry).
why? do u model it for rendering or for a game?
well, like I said before imho (in my humble opinion )
its better to model with quads in this case, then commit subdivision
and finally to use the triangulate function...
Quote:
Also if you have some good textures... SEND THEM TO ME!!! :-)
What kind of textures do u need?
Oh yeah, and I would split the model in different objects (for example the thrusters), but that s up to u.
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