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In the end I had to make the ship to be made of tiiangles (for right geometry).
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why? do u model it for rendering or for a game?
well, like I said before imho (in my humble opinion
)
its better to model with quads in this case, then commit subdivision
and finally to use the triangulate function...
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Also if you have some good textures... SEND THEM TO ME!!! :-)
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What kind of textures do u need?
Oh yeah, and I would split the model in different objects (for example the thrusters), but that s up to u.