Thread: Proteus
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Old 6th April 2007, 04:12 PM   #6
Malekovits
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Join Date: Aug 2004
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Default Re: Proteus

Thanks!

"why? do u model it for rendering or for a game?"
Neither. Just as i said, for right geometry. Etc. if you have a rectangle, you don't know whats its triangulation, until you triangulate it. In subdivision, if you flip the triangle edge in 2 triangles, you get diferent results.

"then commit subdivision and finally to use the triangulate function... "
Only when you have finished the model, and you don't use subdivision for preview, and logicaly then the model is hight-poly.

About the textures, whatever that maybe good for Proteus. As for the split, let that to me,
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