View Single Post
Old 7th January 2006, 10:33 PM   #5
Dennis
Senior Member
Professional user
 
Dennis's Avatar
 
Join Date: Jul 2003
Posts: 899
Default

Quote:
Originally Posted by Willy
How do you get those smooth curved organic shapes? By manipulating one vertex at a time?
This is Subdivision Surfaces in action. Here's the underlying mesh, which is a bit blocky:



This model in the original pic has a subdivision level of 2 set on it, which will divide each surface twice and smooth the vertices without compromising the original mesh.
Dennis is offline   Reply With Quote