Thread: Need help!!!
View Single Post
Old 28th December 2007, 06:15 AM   #1
ajweber
Junior Member
Junior member
 
Join Date: Feb 2007
Posts: 4
Default How can I?

I'm in the process of modifying scenery of a Navy base for FSX, and I need some expert advise on how best to achieve something. I want to "cut" the streets out of the mesh polys, and I've been experimenting using the boolean function to do this, but what happens is after I boolean the surface, most of the texture mapping is lost {see attachments}.

1.Is there a better way to do this?

2. Is there a way to trace out the streets and then cut them out rather than creating "boxes" to boolean the surface?{being able to cut around the corners ect..}

Any info would be greatly appreciated!!! Thanks!!

AJ
Attached Thumbnails
Click image for larger version

Name:	1.JPG
Views:	234
Size:	183.5 KB
ID:	634  

Click image for larger version

Name:	2.JPG
Views:	242
Size:	120.9 KB
ID:	635  

Click image for larger version

Name:	3.JPG
Views:	217
Size:	111.1 KB
ID:	636  


Last edited by ajweber; 28th December 2007 at 03:20 PM. Reason: Title change
ajweber is offline   Reply With Quote