Re: UT2003 Static Mesh Modeling Help... Maybe?
it looks like you tiled a texture over the part. Many games don't see tiled textures from AC3D. I'm guessing if you was to fully map the part then export it the textures would look fine. The lighting on the part is messed up cause you haven't cleaned the surfaces and removed any unwanted objects.
I bet after that the part would be fine and look pretty good in UnRealEd
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