Re: Preventing visible edges after boolean operation
There are a couple of quick techniques I use to find these problems. Firstly, set all surfaces to single-sided (1S on control panel). If any become non-visible, they may need their normals flipping. Secondly, temporarily increase the subdivision. This can allow you to spot holes and problems with the geometry.
You may be able to Object->Optimize-vertices/surfaces out the problems but you may also need to use the Edit->Select-vertices/surfaces menus to select problematic geometry and then remove it.
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