View Single Post
Old 7th May 2008, 09:49 AM   #5
lisa
Senior Member
Professional user
 
lisa's Avatar
 
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
Default Re: How to mirror the UV map?

Quote:
Originally Posted by raynold View Post

As you see, is my in AC3D mirrored object hollow inworld.
Is there a hint, how to correct it?
From the Surfaces menu:
- flip normal (perhaps)
- change vertex order (perhaps)

In the TCE:
- flip horizontal

Winding order of the triangles is what causes it. I'm not sure a good way to detect the "preferred" winding order, as there are times when it's desirable to have the prim "inside out" (i.e. to do the "toon shading" trick).
lisa is offline   Reply With Quote