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Old 3rd February 2009, 05:40 PM   #4
lisa
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Join Date: Mar 2005
Location: Phoenix, AZ
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Default Re: Textures disappearing when objects are merged

Most games use "unified textures" for performance. They take all the textures for an object--or as many as they can--and fit them onto the same map. Any geometry that doesn't animate is welded together.

Here's a good example of someone who textured a house. Everything including the lawn is packed into one texture:
http://gregorburns.net/pages/texture%20map.htm

As luuckyy mentioned, you can do this in AC3D using the texture coordinate editor.
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