Hi there. Working on my first sculpt for Second Life. Here's what it looks like in AC3D:
I used the "sculpty-cylinder.ac" template provided to build from. But when I imported it into SL it looked like this:
It's actually hollowed out, too, so it's bowl-shaped from the top. So I looked around these forums a bit ... found a link to directions for UV mapping at
http://www.independentdeveloper.com/...rom_existing_3 ... so I remapped it then I tried importing again. Now I get this:
What can I do to make this work properly? Thanks for any help you can give me!