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Old 31st March 2004, 04:39 PM   #1
Steven
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Join Date: Oct 2003
Posts: 27
Default More advanced function to export 3D models as sprite images!

I don't know if you can recall the first 3D models that could be downloaded and view with QuickTimes. You can see some advanced plane models for example and tilt-it, roll-it in all directions. The models were actually sprites not 3D vector/vertices! QuickTime was using a special format to capture the object (3D model from advanced CADs) at various angles, enough to cover the objects in all directions. The viewer simply flip images in a specific sequence depending on mouse movement and/or keys pressed.

I am using right now the "Save 3D win as PNG animation" and wish we could have more advanced options to capture our models just like the Quicktime format. The function would cover all possible angles. We would just specify the animation quality via an angle increment and the image resolution. This function would be much more usefull and powerfull to import my 3D vector models from AC3D to a sprite based format for Game Maker. (yes I am using GM right now and I am doing nice things with it. However I am too limited with the function that is implemented in AC3D).

Thanks very much

Steven
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