Re: bringing multiple-prim sculptie inworld
This is not working. Because if I have for example a shape (modeled with SL sphere) which is 4x1x2 in AC3D then it will show the right proportions only if sculpty texture is applied to object with equal xyz dimensions (1x1x1) in SL.
Therefore all the maths doing with boxes - only corrupt the proportions of the final sculpty.
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