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Old 29th October 2009, 12:29 AM   #3
SignGuy169
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Join Date: Mar 2009
Posts: 14
Default Re: "New kid, in town..." at the AC3D ranch

Lisa;

Many thanks for your kind reply, and information; people like you helping others truly make or break a forum. "Ya' done good," Kiddo. ;-) As you stated, when I moved all files to the same DIR, AC3D of course opened the model w/textures showing. All's well now.

Let me ask this, if I may: as mentioned in my last post I made part of a model - 6 timbers, 4 walls, and 2 floors. (If AC3D in next ver. addresses things so one can adjust ambient
setting of texture, that I must have for an Ogre mesh, I could do all of what I need in one app which would be great; did try to just edit ambient setting in .mtl file of Ogre mesh, which may or may not work). But, thought I'd export objects I made to another app to adjust texture's ambient setting to see how that went. In this case as I exported each item in turn I later found that each .mtl file as exported from AC3D for an object described all textures in my mini-model; odd, as I had never seen that before in other apps.

Stranger still, when I started to import the 1st AC3D object (into Silo), I got the whole model; no matter what I opened - a timber, or wall, etc., - still got the whole model. Have never seen that happen before - dunno' if this is AC3D, or Silo, that causes this.

Finally... if I won't try your patience: fun part of new apps is "dorking around" to get a sense of things, imo. And with first attempts at subtraction, I end up with an object that has some
blank default color on some faces, not the texture in those few areas; even tried adding texture after subtraction process, and still got the same look. I did something wrong, I assume?

What is "a sense of" scale in AC3D? Some things seem small, brought into AC3D, but may seem real-sized, in other apps. Did see nos. in upper right, showing dimensions of wall, floor, etc. within AC3D which of course helps.

Some ideas on the above, Lisa, where I perhaps messed things up?

====

* Had posted earlier note here on AC3D/Ogre mesh exporter, and a long note "Models - collapsing?" on this at Ogre forum; I wonder if AC3D or another app that anyone is aware of may tell me about what went wrong with things lately when I ran into a mess/mesh... wherein (mostly) furniture items in a model went bad, were flattened and stretched like rubber bands or salt-water taffy. Oddly, had used some of those items before, and things worked fine. In one case, put in 1 chair and Ogre
mesh was fine, but when copying chair to other positions around a table, the other chairs would collapse or possibly cause other things to cave in... that had been fine when last seen as an Ogre
mesh. I would dearly love to feed my brain, with an answer, to that question if any pros here have thoughts on that.

Many thanks to you, again.
Best,(SignGuy169) Pat
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