Re: More on texturing
Hi,
this happens because both left and right sides of your helicopter use the same space in the texture map.
This "trick" is often used to save texture space and then have a better texture resolution on the displayed model.
In your case, I don't see an easy way to resolve the problem, because :
a) left and right sides are not simple shapes (if they were a simple rectangle you could easily flip horizontaly the according uvs)
b) you don't have anymore space in the uv map to remap both sides individually ...
If you really want to put logos on your model you will have to rework both the uvs and the texture.
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