Hi coanda,
for your texture "problem" I don't have any clue.
It seems strange.
And for a "camera vector" (a camera with a target) in AC3D, I'm afraid it doesn't exist for now.
But there's a nice software called PoseRay, that could help you a lot if you render in
PovRay :
http://mysite.verizon.net/sfg0000/
Now if you want to tweak your camera directly into PovRay,
it's not that hard (well ... maybe easier to say than to do
), just play with that part of the PovRay code (you can see a "look_at" parameter) :
Code:
camera {
perspective
up <0,1,0>
right -x*image_width/image_height
location <-0.0176216,-0.2055732,11.65298>
look_at <-0.0176216,-0.2055732,10.65298>
angle 22.55934 // horizontal FOV angle
rotate <0,0,-15.62517> //roll
rotate <-15.45151,0,0> //pitch
rotate <0,47.21096,0> //yaw
translate <0.490462,-0.177885,-0.03528>
}
Very nice cockpit BTW.