I want a seamless texture that can go around a rounded rectangular stone, a part of a wall, or at least appears to. I have tried both circular mapping, tube, rectangle and others, but the texture seem strtched at the corners and pinched at some of the sides, or comes out complete rubbish. I am trying for both a low poly mesh and map for gaming and a high for those that need it. The low I can get using "Bricks n' Tiles which is a great bit of kit. The high poly may have to wait. I use Blender and AC3d. For the demo/folio I can use Gile[s] for lightmapping and Blitz basic for the "Walk-through".
Thanks for asking, and I hope I can pick up a few tips as I go along.
Dicon
"So many pixels, so little time"