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Old 1st February 2012, 02:38 PM   #3
texasranger
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Join Date: Aug 2011
Location: Austin, TX
Posts: 33
Default Re: Help with complex fuselage shapes

Thank you, Stiglr, for your very helpful tips!

I have done steps 1 through 4 as you suggest.

I like your idea about creating sub-shapes and grafting them onto the interior skin of the aircraft hull. Obviously, this will take a lot of painstaking detail work with positioning vertices that I was hoping to avoid, but I guess that's just the price to pay for a good-looking model.
Re: the canopy framing and creating the "thickness" of the hull, I can extrude the exterior surfaces inward, but this creates an ugly squared-off edge around the openings (windows, doors). Is it possible to use bevel or indent/outdent to create nicely radiused edges around the openings?

Thanks for the offer of doing some screen-sharing! I'll work with your ideas over the next few days, and I may take you up your offer after that.

Where do these payware companies like Carenado and Heinz get their terrific interior textures from??
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