Backface Culling?
Hello,
I want to use Ac3d as a level editor and shape some indoor "rooms" like those you see in portal2 game.
I imported from a different app a short test level shaped as above described, however i see that Ac3d render everything as double faced, which makes me hard to edit what is "inside" of any room cubed shape.
Is there an option in ac3d where i can enable backface culling?, i mean a option where i can only see faces defined in clockwise order and invisible when the camera is looking from behind?
Thank you for your help.
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