Re: Wavefront .obj import /export vertex order
Thanks for the response. In the end, I did pretty much as you suggested - took a screen shot of the UV map and used that to re-map a cleaner model. Fiddly but was less fiddly than getting the original now-unclean-vertex-order UV map where it needed to be.
BTW, it'd be great if AC3D could write the UV map image at higher res - currently appears to be circa 908x908 which is a tad grainy for fine work. I do note that doing a copy of the window instead of the UV map can get a bigger result (if your screen is bigger) and does capture the vertex position dots, which is a great help in the re-mapping.
Cheers, Lx
|