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Originally Posted by Wiggles
Each object. You can have multiple objects per model
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I've merged all objects. Perhaps I should not have???
It seemded proper because the parts on this particular model are unique to it.
In future designs, I intend something more modular.
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Also how can you adjust the size of the texture map? When you unwrap a model your constrained to the area in that square, so wouldn't you need to make it bigger to have better quality textures?
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I think because it's U-V coordinates and measured in decimals going from 0-1 removes the constraints, making it more universal.
I'm thinking that if you change the model's shape/dimensions at all, you have to redo the tex coords.