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Old 23rd December 2012, 04:24 PM   #3
Hans_Petter
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Join Date: Mar 2010
Location: Norway
Posts: 45
Default Re: The ver. 7 LSCM unwrapping

Yes, I've read those threads but my understanding may be limited. It just dawned on me that there are two ways to go about this, namely adjusting the texture area / orientation of specific surfaces versus adjusting the texture to fit the unwrapped surfaces. The latter will produce a texture with an "exploded view" of some adjacent surfaces.

Until now I've made the best out of straight side view textures--while I've used TCE to adjust the texture area for troublesome surfaces I haven't thought of tailoring the textures to fit the mapping. Does the proper use of LSCM involve re-editing of the texture?
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